CaptBurgerson
CaptBurgerson
  • Видео 629
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The Colour Dungeon's Lack of Vision - Dungeon Design in Zelda (LANS/DX)
The Colour Dungeon (Or "COLOR" Dungeon for my American friends, appreciate you all) is an optional dungeon first added to Link's Awakening DX and carried into future re-releases. This dungeon is not awful, but in many ways feels like a regression in design that fails to commit to its own theme.
~~
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Просмотров: 4 305

Видео

The Dungeon Design of Breath of the Wild - ALL DUNGEONS / Divine Beasts Examined
Просмотров 20 тыс.День назад
RE-UPLOAD ALERT: Hi friends! This is another re-upload / compilation video! A few things to note with these ones. These were originally made in 2022, before Tears of the Kingdom released, so there may be a few moments where I speculate about the "upcoming sequel". Funny looking back on that. I was *really* trying to increase the production value of these videos so I learned to use Blender to ma...
The Important Detail You (maybe) Missed in the Echoes of Wisdom Trailer
Просмотров 2,8 тыс.14 дней назад
As an alternative to Super Chats, you can support the channel directly with contributions and tips at: streamlabs.com/captburgerson/tip Or sign up as a RUclips channel member or on Patreon to gain early access to all new videos at: ruclips.net/channel/UC4r12kN9AVzmXQxImIdrvkAjoin or www.patreon.com/CaptBurgerson Feel free to hop in to the Burger discord and chat with cool peeps: discord.gg/WkkG...
Zelda: Echoes of Wisdom, Metroid Prime 4, & MORE!! ~~ Nintendo Direct REACTION - June 18, 2024
Просмотров 2,4 тыс.14 дней назад
As an alternative to Super Chats, you can support the channel directly with contributions and tips at: streamlabs.com/captburgerson/tip Or sign up as a RUclips channel member or on Patreon to gain early access to all new videos at: ruclips.net/channel/UC4r12kN9AVzmXQxImIdrvkAjoin or www.patreon.com/CaptBurgerson Feel free to hop in to the Burger discord and chat with cool peeps: discord.gg/WkkG...
Key Cavern, Item Gates, & Puzzle Progression - Dungeon Design in Zelda (LANS/DX)
Просмотров 5 тыс.14 дней назад
Key Cavern is the third dungeon in Link's Awakening, and it is pretty darn good! Let's talk about all the reasons why! Also this will be the last time I complain about inventory management in this game, I promise. Also Kanalet Castle is here! As an alternative to Super Chats, you can support the channel directly with contributions and tips at: streamlabs.com/captburgerson/tip Or sign up as a RU...
ADDENDUM - Mistakes in "How Many NPCs REALLY Forgot Link in Tears of the Kingdom?" (BOTW/TOTK)
Просмотров 12 тыс.Месяц назад
ADDENDUM - Mistakes in "How Many NPCs REALLY Forgot Link in Tears of the Kingdom?" (BOTW/TOTK)
Bottle Grotto, Design & UI Limitations - Dungeon Design in Zelda (LANS/DX)
Просмотров 6 тыс.Месяц назад
Bottle Grotto, Design & UI Limitations - Dungeon Design in Zelda (LANS/DX)
The Dungeon Design of Skyward Sword - ALL DUNGEONS Examined
Просмотров 88 тыс.Месяц назад
The Dungeon Design of Skyward Sword - ALL DUNGEONS Examined
TOTK 1 Year Later - A Discussion with Zeldatubers
Просмотров 17 тыс.Месяц назад
TOTK 1 Year Later - A Discussion with Zeldatubers
How Many NPCs REALLY Forgot Link in Tears of the Kingdom? (BOTW/TOTK)
Просмотров 98 тыс.2 месяца назад
How Many NPCs REALLY Forgot Link in Tears of the Kingdom? (BOTW/TOTK)
The Dungeon Design of Twilight Princess - ALL DUNGEONS Examined
Просмотров 164 тыс.3 месяца назад
The Dungeon Design of Twilight Princess - ALL DUNGEONS Examined
Tail Cave, The Invisible Tutorial of Link's Awakening - Dungeon Design in Zelda (LANS/DX)
Просмотров 13 тыс.3 месяца назад
Tail Cave, The Invisible Tutorial of Link's Awakening - Dungeon Design in Zelda (LANS/DX)
The Dungeon Design of the Wind Waker - ALL DUNGEONS Examined
Просмотров 140 тыс.4 месяца назад
The Dungeon Design of the Wind Waker - ALL DUNGEONS Examined
Answering YOUR Zelda (& non-Zelda) Questions - 10K Subscriber AMA/Q&A Special
Просмотров 2 тыс.4 месяца назад
Answering YOUR Zelda (& non-Zelda) Questions - 10K Subscriber AMA/Q&A Special
The Construct Factory & Spirit Temple's Segmented Structure - Dungeon Design in Zelda (TOTK)
Просмотров 21 тыс.4 месяца назад
The Construct Factory & Spirit Temple's Segmented Structure - Dungeon Design in Zelda (TOTK)
The Dungeon Design of Majora's Mask - ALL DUNGEONS Examined
Просмотров 152 тыс.5 месяцев назад
The Dungeon Design of Majora's Mask - ALL DUNGEONS Examined
The Crisis at Hyrule Castle, a Wild Goose Chase - Dungeon Design in Zelda (TOTK)
Просмотров 19 тыс.5 месяцев назад
The Crisis at Hyrule Castle, a Wild Goose Chase - Dungeon Design in Zelda (TOTK)
The Dungeon Design of Ocarina of Time - ALL DUNGEONS Examined
Просмотров 342 тыс.5 месяцев назад
The Dungeon Design of Ocarina of Time - ALL DUNGEONS Examined
The Lightning Temple, The Perfect Balance - Dungeon Design in Zelda (TOTK)
Просмотров 38 тыс.5 месяцев назад
The Lightning Temple, The Perfect Balance - Dungeon Design in Zelda (TOTK)
Thanks for a great year - Here's Every Time My Wife & I fist-Bumped in Splatoon 3 in 2023
Просмотров 6346 месяцев назад
Thanks for a great year - Here's Every Time My Wife & I fist-Bumped in Splatoon 3 in 2023
Why 2023 Was the Worst Best Year for Gaming - Video Game Industry Layoffs -
Просмотров 1,6 тыс.6 месяцев назад
Why 2023 Was the Worst Best Year for Gaming - Video Game Industry Layoffs -
The Water Temple, an Underwhelming Experience (and how to fix it!) - Dungeon Design in Zelda (TOTK)
Просмотров 28 тыс.6 месяцев назад
The Water Temple, an Underwhelming Experience (and how to fix it!) - Dungeon Design in Zelda (TOTK)
TOTK Burnout & the State of Zeldatube - A Discussion with Zeldatubers
Просмотров 29 тыс.7 месяцев назад
TOTK Burnout & the State of Zeldatube - A Discussion with Zeldatubers
The Fire Temple & The Cheese Factor - Dungeon Design in Zelda (TOTK)
Просмотров 23 тыс.8 месяцев назад
The Fire Temple & The Cheese Factor - Dungeon Design in Zelda (TOTK)
The Wind Temple, Mixed Feelings - Dungeon Design in Zelda (TOTK)
Просмотров 23 тыс.8 месяцев назад
The Wind Temple, Mixed Feelings - Dungeon Design in Zelda (TOTK)
Ganon's Tower, The Final Exam - Dungeon Design in Zelda
Просмотров 6 тыс.9 месяцев назад
Ganon's Tower, The Final Exam - Dungeon Design in Zelda
Zelda x Splatoon - What Weapons would the Sages and Champions use?
Просмотров 1,2 тыс.9 месяцев назад
Zelda x Splatoon - What Weapons would the Sages and Champions use?
I Was WRONG about Tears of the Kingdom - Reviewing Old Zelda TOTK Predictions
Просмотров 4 тыс.9 месяцев назад
I Was WRONG about Tears of the Kingdom - Reviewing Old Zelda TOTK Predictions
Turtle Rock, The 3 Act Structure - Dungeon Design in Zelda (Ft. @PixelFusionProductions)
Просмотров 6 тыс.10 месяцев назад
Turtle Rock, The 3 Act Structure - Dungeon Design in Zelda (Ft. @PixelFusionProductions)
Misery Mire, The Lock & Key Formula - Dungeon Design in Zelda
Просмотров 6 тыс.10 месяцев назад
Misery Mire, The Lock & Key Formula - Dungeon Design in Zelda

Комментарии

  • @59hawks
    @59hawks 9 часов назад

    I have a theory that this dungeon was meant to be a part of zora water works being a decent instead of a climb. However they realized that between the 7 dungeons, they only had 1 Sky temple. 2 surface level dungeon that acted like a underground temple And 4 underground temples. In the game they advertised as being mostly in the sky So they had to have one of the temples to bite the bullet. And water temple drew the short stick and that transition from becoming a sky temple took away its identity

  • @daniebello
    @daniebello 17 часов назад

    The sword that Lake is holding in the intro, sequence looks different than the sword on the box art

  • @Brockbuiltmore
    @Brockbuiltmore 18 часов назад

    one of those things i DO love about TOTK now that i FINALLY got a chance to play it is its sheer freedom. as much as i love TOTKs and BOTWs sense of freedom and exploration, i appreciate how they kinda push you towards starting with the wind temple over outright forcing you to start there.

    • @Brockbuiltmore
      @Brockbuiltmore 15 часов назад

      At the same time, every time I watch ANY of Capts dungeon design videos and play a Zelda game for myself, I’m reminded that the Goods and bads of a games linearity is a double edged sword, especially comparing TOTK/BOTW to the typically thought of as linear games in Zelda, specifically TP. On one end, a player won’t be forced/confined to the story. On the other end, it means you have to make sure the player knows where they could/should be doing. Which is why I like BOTW/TOTW. It gives you freedom but it nudges you in the right directions. That’s the rock and hard place between our companion games. They were there for the story (MIdna, KORL) but also there to teach you about the game (Navi, tatl) but in BOTW/TOTK, it’s mostly all you. It’s not Zelda 1 or adventure of link but that’s the confliction. Zelda likes most franchises in 2024, has to both be welcoming to new players while still being challenging for veterans. It has to balance those that want complete freedom and those that want to be hinted at where to go. Which is why Navi 30 years ago was so monumental. Now, most of the time I’d absolutely look at walkthroughs but nothing beats solving a puzzle by yourself. To a vet, most of Zelda’s puzzles are a minor annoyance. But to someone like me, it’s EXTREMELY satisfying to solve a puzzle/shrine in BOTW/TOTK. Which is the confliction about TOTKs temples with the water temple and wind temple. To someone that played the game 3straight times, of course it might come off as underwhelming, but someone playing this game for the first time would think it’s the greatest thing Zelda came up with. But that’s just me. When we think about how many games Zelda has and how long this franchise has existed, it’s natural fans would be this divide. To me, I appreciate the games sense of freedom but let’s understand that every dungeon has to be dark souls. Not every dungeon has to be OOTs water temple. Last thought: sitting here as someone playing TOTW for the first time, I love it. I think it’s a great MM to its OOT. After playing these games, I’ve slowly becoming a fan of TOTKs/BOTWs freedom and satisfaction of figuring something out for myself. That the biggest divide we live with. Those that think of this as another game and those that think of this game as a puzzle box experience.

  • @thebigmanskeet6969
    @thebigmanskeet6969 23 часа назад

    Echoes of Wisdom immediately made me think of Wand of Gamelon 😂

  • @bdhuffman42
    @bdhuffman42 День назад

    Fantastic job. So true about the lack of creativity in this dungeon. As far as the reward choice, I always pick Red Tubic until you get access to the Sword Upgrade. Then I switch to Blue.

  • @Anthonyr423_
    @Anthonyr423_ День назад

    What about the Deku Tree? Does it not count?

    • @CaptBurgerson
      @CaptBurgerson День назад

      I didn’t include him in my script but of course he does remember Link

  • @dmann1982
    @dmann1982 День назад

    I remember the DX version on Game Boy Colour. Always went Red. But I have a couple of ideas how the Dungeon could have been improved; They could have iterated on ideas they used in the Dungeons you have been through already. Added a second floor under the first, which is shaped like a Hat or Pants (whichever works better), and part of the design is moving between the two floors, with Doors that open with a specific colour active. Meaning the colour switch puzzles have a lot more significance, beyond dropping a key. Another element could be that some floors change colour as well, depending on the switch state (which there are minimum 3 of) All of this training (because that is what the Dungeons partially do, train you in mechanics) leads to how the boss would change. The floor idea that you gave, but with the switches in each corner. And the boss can also bang into them, to make the colours swap, to give him an advantage. And the edges would lead to a Bottomed Pit, much like the 1st Dungeon boss, which resets the fight. With the exit coming out in the adjacent room.

  • @sentientmeat96
    @sentientmeat96 День назад

    I've never heard anybody pronounce vague "vag" 😭

    • @CaptBurgerson
      @CaptBurgerson День назад

      I promise that isn’t how I pronounced it 😳😳

    • @sentientmeat96
      @sentientmeat96 23 часа назад

      1:01:30 Mf didn't think my petty ass would go find it again and timestamp it 💀​@@CaptBurgerson

    • @CaptBurgerson
      @CaptBurgerson 23 часа назад

      Sorry, my joke was the way you spelled it. I’m sure you meant like… rhymes with “bag” But what you wrote is less appropriate… and rhymes with “badge” But on a more direct note, congrats! You’ve just learned that accents exist!

    • @sentientmeat96
      @sentientmeat96 22 часа назад

      ​@@CaptBurgersonWhat I wrote is perfectly appropriate, as I put it within quotes to signify that it was phonetic. I suppose I could've written it out like how dictionaries show how a word is pronounced, but it really didn't feel worth it for a slight jab. What accent? Are you not a white, native English speaker? Regardless, in no English dialect is that how the word's pronounced.

    • @CaptBurgerson
      @CaptBurgerson 22 часа назад

      @@sentientmeat96 okay so the joke is not landing, even explaining my joke, with the word joke in my explanation, that’s alright. Just trust me that my initial reply was meant to be a funny, and well just breeze past it. My skin colour has no impact on accents. EVERYONE has an accent, literally everyone, regardless of their skin or first language. It matters more where you live: A Scottish person has a very different accent from an English, Australian, or American English speaker, or in my case a western Canadian. “White, native English speaker” can mean so many accents

  • @sentientmeat96
    @sentientmeat96 День назад

    oo Also neat that the TP dungeon w 4 Poes that u have to hunt down was a reference. Some day I'm gonna finish this game

  • @sentientmeat96
    @sentientmeat96 День назад

    I never beat this game. Didn't know the ancient sage was named Rauru and they reused that name in TotK- I wonder if there's any significance to that fact

  • @Skip6235
    @Skip6235 День назад

    I would love to see you play some of the Zelda Quest fan made games and give your two cents. My favorite is Link to the Heavens. It is shockingly well done with absolutely devious dungeons given the limitations of the Zelda 1 engine.

  • @NelidaUtuwatu
    @NelidaUtuwatu 2 дня назад

    Best Zelda game ever

  • @suzival0
    @suzival0 2 дня назад

    bolson gone😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😢😢😢😢😢😢😢😢😢😢😢😢✨✨✨✨

  • @Grandwigg
    @Grandwigg 2 дня назад

    "Cursed Goron dancing!" Gonna love Subrosia. (I gave up for a LONG time on my Gameboy)

    • @Grandwigg
      @Grandwigg 2 дня назад

      Hahaha, wish I'd been in chat Saturday (had some plumbing emergency stuff going on). The mayor in his new obsession makes me want to say, " The mayor's gone nuts for Gasha Nuts." What a missed opportunity, I'm so ashamed.

  • @tacobowler
    @tacobowler 2 дня назад

    Now that TOTK is out, I think a massive war that causes the Zonai to descend from the heavens and intervene would be able to be big enough to cause a Dragonbreak. Especially if it was big enough to, say, break the Triforce into multiple powerful stones.

  • @nfenestrate
    @nfenestrate 2 дня назад

    So much potential, too bad it fell short. That boss fight ☠️

  • @paularized1
    @paularized1 2 дня назад

    After all these years, I’m embarrassed to say I’ve been using the dpad to diagonally shinespark and didn’t know R works. God dammit.

  • @Dansanleo
    @Dansanleo 2 дня назад

    13:55 Whaaaaat!?! I have played this game like a hundred times and never saw this secret!!

  • @ChickenPerm
    @ChickenPerm 2 дня назад

    WOW never thought I'd see the day where I find out Capt HATES a Zelda game but here we are! Yeesh watta hater on LA OMG 🤭

  • @thatguyineverycommentssection
    @thatguyineverycommentssection 2 дня назад

    underrated game

  • @MrThaiTuber
    @MrThaiTuber 2 дня назад

    The Gust jar is not a relic of the Wind tribe that is never stated.

  • @Joee003
    @Joee003 2 дня назад

    Slime eye took SO LONG to kill for me, i never got the timing right to break him apart. It was a pain. Easy, but a pain.

  • @SigmaSigma-xg8jg
    @SigmaSigma-xg8jg 2 дня назад

    Here’s my concept to make Vitrius a more skill based fight First change, make the lightning in the first phase target your character, instead of it always targeting the middle of the room, make it attack the area in which link is located when the lighting is shot. Second change, make the boss do it’s lightning attack every 2 hits during the second phase Third change, make the boss every few hits do an attack that covers the entire screen that can only be blocked by the cane of somaria blocks, (maybe an attack where the boss spreads the poison liquid in his arena that the canes block impedes on its path therefore leaving the area behind the block safe) (This attack is also only in phase 2)

  • @AdrianHernandez-rn1sq
    @AdrianHernandez-rn1sq 2 дня назад

    So I just beat skyward sword today (late ik) and I guarantee nothing could have prepared me for groose’s character development in this game. And at the climax, when he saved Zelda, my jaw LITERALLY dropped. What an amazing character. Sometimes I do wish this was called the legend of groose tho.

  • @simonfreys
    @simonfreys 3 дня назад

    I can't believe it took watching this video for me to realize I could have used the cryonis power to fight off the ice cubes on vah ruta 💀

  • @TWT83
    @TWT83 3 дня назад

    Wow!!!

  • @rafaelmoura2103
    @rafaelmoura2103 3 дня назад

    i never liked this dungeon very much cause its so simple, but i do like that its in a graveyard and makes the total count go up to 9 dungeons, like in the first zelda :)

  • @randomcatname7792
    @randomcatname7792 3 дня назад

    I love how clear Revali's SOS is. Sure, it comes in late because of how arrogant he is and how he refuses to call for help, but then it's clear because when he does resort to it, he KNOWS he doesn't stand a chance, and he's calling for help almost single mindedly while likely running away rather than fighting

  • @EsporHB
    @EsporHB 3 дня назад

    You are quiet a hero, worth of recognition. Thank you for all that effort

  • @StuartSimon
    @StuartSimon 3 дня назад

    I had an OoT 1.0 or 1.1 cartridge.

  • @omegahaxors3306
    @omegahaxors3306 3 дня назад

    You get to keep one of the keys as a memento.

  • @CaptBurgerson
    @CaptBurgerson 3 дня назад

    IT’S SHAPED LIKE A SHIRT 👕 my b

  • @StuartSimon
    @StuartSimon 3 дня назад

    Well, technically, it has been Ages. Because that’s what you’ve been playing.

    • @Grandwigg
      @Grandwigg 2 дня назад

      Hahahaha. You win for sure! I'm actually fond of using the words ages, myself.

  • @omegahaxors3306
    @omegahaxors3306 3 дня назад

    That's obviously a diamond chestplate from the hit indie single Minecraft by Lead singer of Vocaloid Hatsune Miku.

  • @wyldelf2685
    @wyldelf2685 3 дня назад

    When Zelda and Link did the milestone JUMP to 16-bit SNES I was actually quite disappointed ☹️😔 this game Nintendo gave us looks like 8-bit , seriously it could've been easily ported to Original NES as a late run release, , ,and the PINK HAIR was a idiotic choice for LINK , , and the sprites are tiny dang microscopic for SNES ,😮 I was expecting SNES Zelda to be more like 16-bit games such as Golden Axe or maybe King of Dragons , , , ,so again for me ""ZELDA Link to the Past"" was awful and major disappointment 😢😮☹️😔 great info about dungeon concepts a solid video 👍

  • @ghsvideosreviews5499
    @ghsvideosreviews5499 4 дня назад

    Your theory is good and all , but i think is obvious that they didn't cared about continuity that much.

  • @ninjanothewise8214
    @ninjanothewise8214 4 дня назад

    I'm honestly so upset that the Ocarine of Time doesn't actually have anything of value in the game. It's basically just the thing that opens the door, and iirc it's not even used for that except in Rando.

    • @CaptBurgerson
      @CaptBurgerson 4 дня назад

      It also summons Epona, changes the night/day cycle, and is used for fast travel / warping

    • @ninjanothewise8214
      @ninjanothewise8214 4 дня назад

      @@CaptBurgerson I mean in the sense of, anything fairy couldn't. Yes, you get those after you get OoT, but if it were removed, and you just had fairy, you would still be able to do those things.

    • @CaptBurgerson
      @CaptBurgerson 4 дня назад

      Ahh gotcha. That makes sense. I suppose this is corrected in Majora’s Mask. Perhaps they could have made it so that some songs only had effects using the ocarina of time instead of the fairy ocarina or something.

    • @ninjanothewise8214
      @ninjanothewise8214 3 дня назад

      @@CaptBurgerson Possibly. But 26 years after it came out, probably not.

  • @hist150project5
    @hist150project5 4 дня назад

    This dungeon is very mediocre, but I think the main problem is that it hasn't aged well. The dungeon was originally made to show off the new color capabilities of the Game Boy Color, but now that that novelty has worn off, you're left with a very meh dungeon. Still, I think the addition of this dungeon to the DX version was still much better than the additions added to the Switch Remake.

  • @hist150project5
    @hist150project5 4 дня назад

    My first playthrough of Link's Awakening I actually discovered the Color Dungeon without finding that book. It's really not that cryptic especially when you've been trained to always push graves by playing other Zelda games.

  • @mubzytv
    @mubzytv 4 дня назад

    I think the colour dungeon is one of the best in this game. I love it. Despite how simple it is, it is a unique concept we never seen in a Zelda game

  • @thatoneguyonyt8086
    @thatoneguyonyt8086 4 дня назад

    As much as I love the 3DS remake, it was my first Zelda game, the thought of not having to restart the stone tower temple because the Twinmold fight was way to long sounds amazing. Same with faster swimming.

  • @robertwilliams5979
    @robertwilliams5979 4 дня назад

    Nice video, one more version difference is that in the GB versions you could also get magic powder from the Crane game as soon as you start, skipping the toadstool/ witch quest

  • @kratal122
    @kratal122 4 дня назад

    Beedle saying “it’s me” could also be a meta joke because of the fact that Beedle is a recurring character in the series.

  • @tobiasvl
    @tobiasvl 4 дня назад

    Very boring and gimmicky dungeon, with overpowered rewards that break an already easy game (DX being even easier than the original for a few reasons). The gimmick makes sense for DX, but not the Switch version. I wish they had replaced the Color Dungeon with Dampé (makes sense since it's a graveyard too), and kept the photographer from DX instead!

  • @Torencresent
    @Torencresent 4 дня назад

    This video does a few great things. It shows how much Tears actually built upon just the relationships from the first game, it also shows how much of a great silent protagonist this iteration of Link is. On top of that, you basically put into words the feeling I had everytime I heard people talk about Link being forgotten.

  • @eyeloop1618
    @eyeloop1618 4 дня назад

    The dungeon looks like a tunic which is the item you get at the end!

  • @sararivera254
    @sararivera254 4 дня назад

    Anyone else find the commentary hilarious?